An environmental information system for the exploration of energy systems

The transition to renewable energy sources requires extensive changes to the energy system infrastructure, ranging from individual households to the national scale. During this transition, stakeholders must be able to make informed decisions, researchers need to investigate possible options and analyse scenarios, and the public should be informed about developments and options for future infrastructure. The data and parameters required for this are manifold and it is often difficult to create an overview of the current situation for a region of interest. We propose an environmental information system for the visualisation and exploration of large collections of heterogeneous data in the scope of energy system infrastructure and subsurface geological energy storage technologies. Based on the study area of Schleswig-Holstein, a federal state in Germany, we have set up a virtual geographic environment integrating GIS data, topographical models, subsurface information, and simulation results. The resulting application allows users to explore data collection within a unified context in 3D space, interact with datasets, and watch animations of selected simulation scenarios to gain a better understanding of the complex interactions of processes and datasets. Based on the cross-platform game engine Unity, our framework can be used on regular PCs, head-mounted displays, and virtual reality environments and can support domain scientists during assessment and exploration of the data, encourages discussions and is an effective means for outreach activities and presentations for stakeholders or the interested public.

district heating systems to balance the seasonal change in demand and production and to couple the sectors of heat and electricity (Brown et al. 2018). One contribution to solve these issues is the use of large-scale storage technologies (Adamek et al. 2012;Weitemeyer et al. 2015). Subsurface geological storage can provide the large storage capacities required to support sub-daily to multi-year storage cycles (Kabuth et al. 2017), thus buffering loads and providing security and stability. The main geological storage technologies include the geological storage of synthetic hydrogen (Pfeiffer et al. 2021;Li et al. 2018;Mouli-Castillo et al. 2019) or methane, compressed air energy storage (Wang and Bauer 2016) as well as thermal energy storage by using open or closed loop systems.
In order to assess the potential as well as technical options for energy storage in the subsurface, information on the energy system, including spatially and temporally resolved energy demand and production, as well as information on the subsurface such as geological structures and material parameters related to the storage processes are required (Bauer et al. 2013(Bauer et al. , 2017. To address these requirements, a very large and diverse data collection is needed, containing various time and space scales, dimensionality as well as inherent complexity and inter-connectivity. Some of the required data have been collected for the model region of Schleswig-Holstein, a federal state in the North of Germany, and used for analysing subsurface energy storage options. This data collection has been used to create an overview of spatial data on energy infrastructure, the current status of renewable energy sources, and energy demand of Schleswig-Holstein, in combination with potential options for the storage of gas or heat in the subsurface to compensate for producer fluctuations and seasonal variability (Attard et al. 2020;Bayer et al. 2019;Tissen et al. 2019;Kabuth et al. 2017). While part of the relevant datasets are georeferenced vector and raster data that can be explored in a geographic information system (GIS), a fair number use a variety of non-GIS-conform file formats (3D models, numerical simulation results, etc.) which makes it difficult to collate all relevant data sets within a single geographic context. In addition, a comprehensive overview requires a 3D visualisation of the data collection for consideration of geological information or underground energy storage and representation of transient processes over time. Therefore, we propose the use of an environmental information system (EIS) that offers an interactive framework and allows data exploration within a 3D environment, illustrates the interaction of multiple datasets, supports linking of data sets to each other, and supports the animation of observation data or simulation results to display changes in the environment over time.
A short overview of environmental information systems will be given in the following section. We will then introduce the region of interest and present details on datasets and preprocessing steps for this particular study. Finally, the proposed framework for an environmental information system will be described along with decisions for the visualisation of the available data. We will finish with conclusions and possible extensions of the proposed framework.

Related work
There is no clear-cut definition on what comprises an environmental information system. Haklay (1999) distinguishes two principal types of information systems: systems for storing and retrieving information and system for the analysis and visualisation of data. In environmental sciences, the first type deals in metadata and data management (Günther 2013) and will be largely ignored in the following (in particular as data sets within this study are file-based and often too large to be interactively imported from databases). Instead, we are focussing on the second type of systems which also includes software such as geographical information systems. Similar to GIS, we are aiming to overcome the challenges of integration, visualisation, and exploration within environmental data collections. With the increased amount of observation of natural phenomena in recent years due to progress in technology, production, and accuracy of equipment, this has become an important research topic (Helbig et al. 2017;Buck et al. 2021). Examples for heterogeneous data collections in 3D space have been previously presented for applications in hydrology (Porter et al. 2021;Rink et al. 2012), emergency management (Wang et al. 2017), meteorology (Helbig et al. 2014) or oceanography (González et al. 2021). For the state of Schleswig-Holstein, Nolde et al. (2016b) have published a 3D WebGIS for the spatial planning of underground energy storage. Some examples support exploration in virtual reality to enhance immersion and provide additional options for data exploration (Lin et al. 2013;Chen et al. 2015;Rink et al. 2021). In that sense, an EIS is a collection of data sets and information that have some relevance for a given study regarding monitoring, modelling, or exploration of the environment. The main challenge is then an adequate visualisation strategy for a wide range of raw environment data representing different contexts and acquired from different sources. This includes the representation of data in 3D space (Vessey 2006) as well as dealing with issues such as perspective, occlusion (Elmqvist and Tsigas 2008), interaction, or highlighting interesting datasets or features within a scene.
In the following, we present a prototype for such an environmental information system embedded within a virtual geographic environment for giving an overview of regional energy systems and storage options for the federal state of Schleswig-Holstein in Germany.

Data preprocessing
The potential for generation of renewable energy and subsequent storage in the subsurface has been thoroughly investigated for the state of Schleswig-Holstein in Germany because of its unique geographical and geological properties (Fricke 2018;Nolde et al. 2016a). The main focus of the research is to explore and visualise the transition to renewable energy sources and impacts of the use of the geological subsurface for energy storage.
To support communication between researchers from different domains and facilitate outreach activities to regional stakeholders concerned with energy systems as well as the interested public, a prototype for a comprehensive graphical environmental information system (EIS) has been developed, based on a virtual geographic environment (VGE). This EIS allows to explore complex datasets, investigate the interrelation between datasets, and develop a better understanding and insight on the available options for a transition to renewable energy for regional authorities, businesses, and private households.
As a basis for our application, we use an extensive collection of heterogeneous datasets with large variances in structure, resolution and extent. Categories include raster data, vector data, point data and time series data, but also volume datasets used for modelling and simulation of the subsurface. Spatial datasets have been transformed into the same geographic coordinate system, in this case UTM zone 32N (EPSG:25832), either via geographic projection in QGIS (QGIS Development Team 2009) or via geometric transformation using the OpenGeoSys Data Explorer .

Topographic frame of reference
To provide context for all subsequent datasets, we first created a georeferenced topographic frame of reference covering the German state of Schleswig-Holstein with a size of 15, 763 km 2 as well as ca. 25, 000 km 2 of marine area in the German part of the North Sea and-to a much smaller extent-the Baltic Sea (see Fig. 1a). Geometrical data for the region of interest has been imported into the OpenGeo-Sys Data Explorer to create a triangulated surface (Rink et al. 2013) consisting of 980,000 triangles with an average edge length of 250 m . Node elevation is based on a digital elevation model with a resolution of 25 m (Landesamt für Vermessung und Geoinformation Schleswig-Holstein 2019b). The state has a flat topography with a maximum difference in elevation of 160 m , which is difficult to notice given the total area of Schleswig-Holstein at over 15, 000 km 2 . To increase the effect of a 3D surface, it is optionally possible to superelevate the surface by applying a scaling factor to the z-components of mesh nodes. Displaying the correct surface elevation is required in the context of subsurface data added to the scene, such as geological layers and simulation results. For a more realistic impression of the scene as well as to allow for better orientation for users, we have added two textures that can be applied to the surface topography: a high-resolution satellite image of Schleswig-Holstein from Google Earth (Google, GeoBasis-DE/BKG ©2009) as well a monochrome map from OpenStreetMap (©OpenStreetMap-contributors). Both maps display a map section that covers the whole of the state at a scale of 1 : 100, 000 and have a raster size of 8192 × 8192 pixels. In addition, the municipality area of the four major cities, Kiel, Flensburg, Neumünster and Lübeck (GeoBasis-DE/BKG, ©2021), can be highlighted on the topographic surface (see Fig. 1a) as landmarks.

Subsurface information and gas storage
Subsurface information for this study area relates to the North German Basin. Over the last decades, the geological structure for parts of the basin has been thoroughly investi-  Fig. 2a shows the main regional tectonic structures from the Entenschnabel graben systems (Northwestmost) to the Eastholstein block. Georeferenced datasets illustrating the existing renewable energy production infrastructure for electric power in Schleswig-Holstein ( Fig. 1) are given in point and vector data format. In particular, point data sets representing wind turbines and biogas plants plus the locations of transformation stations have been mapped onto the triangulated topographic surface of the federal state. In addition, polygons specifying the spatial extent of solar parks as well as onshore and offshore wind parks have been tessellated. Both, these polygons and the polylines representing power lines, have been subsequently mapped so that they are positioned at the same elevation as the topographic surface ).
In addition to static raster and vector data representing topography and energy system infrastructure, this study also includes 3D dynamic simulation results of compressed air energy storage (CAES) and aquifer thermal energy storage (ATES) facilities. This enables the analysis of geological subsurface dimensions for energy storage applications.
Simulation results of the CAES consist of two technological setups: The first setup has a three-stage compression and a two-stage expansion with heat recuperator in the power plant as implemented in McIntosh (USA). The second concept simulates an adiabatic power plant with three-stage compression and expansion parts. Both setups are designed for a future energy system with a high penetration of renewables (i.e. 76-100%), where 9 vertical storage wells at 1 km depth deliver the required air mass flow rate to generate 115 MWh electrical energy at the power plant. CAES simulations are carried out via a coupled interface simulator developed by Pfeiffer et al. (2021) and subsequent simulation results are converted into VTK data structures (Schroeder et al. 2006) using a mesh converter proposed by Wang and Bauer (2016). The resulting 3D meshes consist of 210,160 hexahedral elements each and include static depth values as well as total pressure and air saturation for annual storage operations stored in 13 time steps.
The compressed air energy storage facility stores pressurised air in a subsurface porous formation using off-peak power, which is released during peak demand using a turbine for power generation. In this study, we are aiming to integrate all these units for a better surface and subsurface space analysis. All nine vertical wells on top of the anticline storage structure are integrated with a virtual power plant model at the surface 1 , which supports appropriate surface and subsurface facility design (see Fig. 2b). In the case of the diabatic CAES setup, the required heat during power generation should be delivered from a reference power plant. This need not necessarily be the designated peak load power plant but could conceptually be achieved via one or more of the existing biogas plants in the area.

Aquifer thermal energy storage
The second dataset shows the temperature distribution during system operation of a high-temperature aquifer thermal energy storage (HT-ATES) simulation model (see Fig. 3). The model is part of a larger study, which analyses HT-ATES systems and their role in future urban heat supply systems (see Kabuth et al. (2017) and https:// www. angus-proje kt. de.), as they can provide the capacity for heat energy to bridge short-term intervals and seasonal fluctuations using renewable energy and thus increase the overall share of renewables in the heating sector. Such systems are planned for a number of cities in Germany, such as Berlin, Hamburg, or Leipzig (Müller 2021;Fatima et al. 2021;Krawczyk et al. 2019;Scheck-Wenderoth et al. 2017;Kastner et al. 2017;Hassanzadegan et al. 2016). The geological subsurface of these particular models is based on the subsurface of one of the districts of Kiel, the capital city of Schleswig-Holstein. It consists of alternating layers of sand and clay, which is typical for northern German Pleistocene formations. The HT-ATES installation consists of four-well doublets with a warm and cold well each, which are installed into a depth of 100 m with a screen length of 20 m across the whole aquifer. The cold and warm wells of each doublet are 300 m apart, while the doublets have a spacing of 100 m . The aquifer is bounded on top and bottom by glacial till, i.e. clay. During storage charging, ambient temperature water is extracted from the cold well, pumped through a heat exchanger and injected into the warm well. During storage discharge, hot water is extracted from the warm well and brought to the district heating network flow temperature level using a heat pump. The four-well doublet setup reaches storage rates of up to 12 MW with a storage capacity of 25 GWh . The HT-ATES FEM model consists of 575, 000 hexahedron, pyramid, and prism elements in a 1600 × 1500 × 205 m model area. The governing differential equations of liquid flow and heat transport are solved using the simulation software OpenGeoSys, a process-and object-oriented open source software (Kolditz and Bauer 2004;Kolditz et al. 2012). Simulation results of this model consist of 3650 time steps and include pressure, temperature, and velocity for all elements.
To give context to heat storage systems using the aforementioned setups, the visualisation study also contains data illustrating the annual building heat demand density. Refurbishment of the existing building stock is necessary to lower heat demand. Likewise, the construction of renewable heating systems that use heat storage technologies is necessary to lower emissions from the energy supply covering the remaining heat demand of the building stock, as the energy demand for heating and hot water provision in buildings has a big share of CO 2 emissions. To achieve this goal, laws for mandatory "heat planning" on municipality level are now being introduced in Germany. Both, location and density of heat demand is an important aspect for heat planning (Nielsen 2014). High detailed spatial data on measured heat demand is rare and often not accessible because it is protected by privacy laws, but can be modelled and mapped using available geodata such as 3D building models, census data, and building typologies (Wate and Coors 2015;Nouvel et al. 2017;DeJaeger et al. 2018;Schwanebeck et al. 2021). A "heat atlas" can support heat planning on different spatial levels by integrating geodata on heat demand with geodata on heat production and heat storage potential (Möller et al. 2019). A heat density distribution map in MWh/(km 2 × a) for Schleswig-Holstein, originally published by Schwanebeck et al. (2021), has been integrated into this study as shown in Fig. 4c.

Visualisation of urban infrastructures
A special focus within this visualisation study is the city of Kiel. Being the capital of the state of Schleswig-Holstein with a population of nearly 250,000 people, this city is of particular interest both from a geographic point of view in terms of energy demand as well as from a visualisation point of view regarding the representation of urban areas. Therefore, the workflow previously presented for the state of Schleswig-Holstein has also been independently applied for a region of interest representing this city: a topographic surface of the area covered by the city has been created, consisting of 30, 000 triangles with an average edge length of 100 m . A high-resolution aerial image with a resolution of 2439 × 4069 pixels acquired from Google Earth (Google, GeoBasis-DE/BKG ©2009) can be applied for context, as shown in Fig. 4a. In addition, a raster dataset with a pixel size of one hectare illustrating heat demand density for the city (Fig. 4b) can be used as a texture for this surface.
As a prototypical example, LoD1 data (Landesamt für Vermessung und Geoinformation Schleswig-Holstein 2019a) for all buildings in one district of the city of Kiel has been provided by the federal state's surveying agency. In this context, "LoD1" ("level of detail 1") refers to datasets where both the building footprint and the average roof height of each building are specified. For that one district, the dataset consisted of over 30,000 polylines that have been mapped onto the topographic surface and subsequently used to generate almost 3500 models of individual buildings (see Fig. 5).
The next section will introduce our proposed framework and give details on the integrated visualisation of the datasets introduced above.

Visualisation
A Unity (Unity Technologies 2020) based framework previously introduced for the setup of virtual geographic environments for hydrological (Rink et al. 2020) and hydrometeorological (Rink et al. 2021) studies has been adapted to create an EIS for this study on energy systems. Existing functionality in terms of data import, data representation, presentation-specific features, and environmental interaction have been adjusted and extended to provide a suitable framework for the datasets and required interaction to create an environmental information system for this particular study.
After preprocessing all datasets as described in the previous section, the topographic surfaces and datasets are separately converted into glTF (Bhatia et al. 2017) intermediary 3D model files and subsequently imported into the Unity framework. The prerequisite Fig. 4 Use of textures for conveying information. a For immersion, aerial imagery can be shown mapped onto the surface. Here, the city of Kiel is depicted with a texture at a much higher resolution than the surrounding region. b Additional information, such as heat demand density of building stock (in MWh/(ha × a) ), can be easily conveyed using textures as well. c Again, a higher resolution texture has been applied for the city of Kiel, showing heat demand density at a 1 ha resolution while the general texture for the state has a resolution of 1 km 2 Rink et al. Geothermal Energy (2022) 10:4 of datasets using the same geographic projection ensures the correct positioning of all graphical objects with respect to each other and prevents the need of further manual adjustments in the 3D scene. The aforementioned reference frame is defining the geographical extent of the scene. In accordance with topographic maps, surfaces representing land mass are shaded in solid green colour while marine regions are illustrated in blue. For the surface of Schleswig-Holstein in particular, one of two geographic maps (Google satellite or Open-StreetMap monochrome imagery) are applied at any time to provide extra context for the geolocations of additional data sets and can be switched during runtime according to the current state of the 3D scene.
Specific sites of various types of energy infrastructure have been imported into Unity as point topology meshes where each point includes a facility's location as well as additional cell properties (an examples of this are the height and maximum power output for individual wind turbines). A consistent and intuitive colour scheme was applied to make structures easily distinguishable. Specifically, solar parks are displayed in yellow, biogas plants in green, wind parks and turbines in blue, and power lines and transformation stations in red. A first approach displaying the various data sets as point clouds was rejected, as points have no discernable features and the multitude of coloured points scattered across the surface looked rather abstract. Instead, we included open-source 3D models of solar panels, 2 wind turbines, 3 transformation stations, 4 and biogas plants 5 to represent each facility at its vertex location and applied the previously mentioned colour scheme. This makes infrastructure easily distinguishable by colour when viewed from a large distance (similar to point representations), while the use of 3D models adds an immersive and intuitively recognisable component when the user is at a close distance within the 3D space. From a technical perspective, we applied a model composer script to create the respective model for every vertex in the point cloud with the correct transformation properties (i.e. scale, translation and rotation). This approach additionally allows a parameterisation of each point, for instance by dynamically adjusting the height of each wind turbine model scaling with the height of the actual turbine it is representing. The spatial extent of wind-and solar parks are displayed as coloured surfaces (using the same colour scheme as the point data) and power lines are displayed using a geometry shader, ensuring that lines are visualised at a constant thickness, independent of camera distance to the object. A colour gradient ranging from red to orange represents the voltage of individual power lines. In the same manner, the power output of wind turbines is represented by an interpolated colour gradient ranging from ultramarine for high power output to turquoise for low output (see Fig. 1b).
The integration of subsurface data-especially of transient simulation results for the storage of energy-and their relation to energy infrastructure are one of the focus points of this study. These datasets require a 3D context and framework with interaction and exploration methods beyond the scope of a traditional GIS. An illustration of the storage formation distribution below the region of interest is shown in Fig. 2a. The modelled CAES facility is located within the Rhaetian sandstone formation in the easternmost part of study area at a depth of 1 km . We included the saturation and pressure distribution of simulation results for one year for both adiabatic and diabatic surface power plant setups. Animations of the simulation results can be controlled via media-playerlike controls as part of an interactive user interface and allow playing/pausing the simulation as well the selection of specific time steps. Displayed are interpolated values for the parameters of interest (e.g. pressure) within the geological storage layer by using a colour transfer function ranging from yellow (low pressure) to red (high pressure). In addition, iso-contour lines are mapped onto the simulation result for the illustration of pressure distribution at equidistant steps of 5 bars (i.e. 500 kPa , see Fig. 2b).
For the visualisation of the four-well doublets of the Aquifer Thermal Energy Storage simulation result below the modelled city district of Kiel, an animation of groundwater temperature values can be displayed within the 3D scene. In this case, we show isosurfaces for specified temperature values. Given a value range of [ 12.8 • C, 75.1 • C], seven iso-temperatures are shown for 14, 18, 23, 33, 43, 53, and 63 • C, resulting in roughly equidistant contour surfaces. Specific values can easily be adjusted in preprocessing, but not currently within the Unity framework itself. For a better insight into the temperature distribution inside the high-temperature bubbles for each borehole, iso temperature surfaces have been additionally clipped at the injection depth (see Fig. 3). With these filters being automatically applied to all 3650 time steps, the data set is imported into the environmental information system with the same controls being available as for the gas storage simulation results. A standard rainbow colour table is applied to the values, ranging from dark blue for low temperatures up to red for high temperatures. Since iso-values are displayed in 3D for this dataset, a separate colour legend is displayed as a 2D overlay within the scene for value attribution.
While the ATES simulation has not been modelled specifically to store energy for the city of Kiel, it is a plausible scenario for the selected district given the geological subsurface structures, district heating flow and return temperatures. As the ATES system has not been constructed, the model results shown are based on data and realistic assumptions on the local energy system and subsurface geology. A comparison of similar model results with an experimental scale heat injection at a test site has shown, that such models can accurately predict the induced temperature distributions (Heldt et al. 2021), so that we expect the visualised results to be representative of a future ATES system. For additional context, high-resolution data for elevation, heat demand, and aerial imagery has been included for a subregion encompassing the city of Kiel (as described in the previous section). We have also added the LoD1-based models of buildings for the city district under which the model is located. This results in a holistic view of the city structures in combination with subsurface energy storage.
The information on heat demand, both for the city of Kiel and the state of Schleswig-Holstein, is applied as a texture to the topographic surface, using a colour scale where white and yellow signify a low demand and red a high demand.
Given a georeferenced visual representation of all datasets included in the study, it is now possible to use the general features of our visualisation framework to create an interactive 3D scene for the exploration of the available data. The framework allows the import of 2D and 3D polygonal data, point clouds, line-based vector data and time series data which is represented in either glTF (Bhatia et al. 2017) or fbx (Autodesk Inc 2020) static and animated model formats. If necessary, affine transformation properties can be adjusted easily based on the semantic representation of related data. Translation, rotation and scale can be adjusted during the design stage of the virtual reality scene as well as during runtime, resulting in animated transformations. Properties such as colour, textures, or transparency can also be configured to conform to domain scientists' visual experience, either during the setup stage or runtime. Point data clouds and linebased vector data can be represented meaningfully using fragments consisting of simple arbitrary shapes by employing custom geometry shader batches on the GPU. This results in the overall loading time being shorter and the application data requiring less storage space since the processing of the data is calculated on the GPU during runtime. For example, in this study, electric power lines are visualised with the help of custom GPU shaders and predefined 3D model geometries are drawn at the vertices of point and line-based datasets to depict solar, wind and biogas operated energy facilities within the study, as previously described.
The framework allows to create an interactive scene, adopting all datasets and simulation results to construct a scenario within which domain scientists are able to explore and analyse environmental impacts and effects. In particular, it is possible to predefine viewpoints for areas of interest and to associate dataset visibilities with each individual viewpoint. That means triggering a viewpoint will cause a subset of the data to become visible (either fully opaque or transparent) while another subset will vanish. Camera paths can be defined as well, such that a "virtual tour" of the scene can be planned in advance. Independent of predefined settings, datasets can be shown/hidden via a user interface during runtime and additional supplemental data (such as images, documents, websites, videos, etc.) can be linked to datasets. Clicking on a particular dataset will then open a 2D overlay window to display additional information. As mentioned, animations for time-dependent data can be controlled via the user interface as well and colour legends can be stored for any dataset and displayed when required for interpretation.
The resulting application can be built for a wide range of hardware. Using a higher level game engine such as Unity gives the flexibility to build applications independent of hardware. While running the application, performance obviously depends on the size and quality of rendered objects (i.e. the number of triangles) as well as screen resolution.
A regular notebook with a dedicated graphics card 6 can provide a sufficient frame rate for the visualisation and animation of the data for this particular study. While it is possible to use this as a regular 3D application, the intended use is within a virtual reality environment by building a stereoscopic VR application via Unity. These can, again, be run from regular notebooks that allow connecting head-mounted displays such as the Oculus Quest and HTC Vive (i.e. a DisplayPort is required as well a reasonably good graphics card to render twice as many images compared to a non-stereo setup). Finally, builds for immersive environments such as CAVEs or visualisation centres using dedicated hardware setups are also possible, using Unity plug-ins such as MiddleVR or UniCAVE. Likewise, possible input devices range from regular keyboard and mouse setups to specialised input devices such as Flystick or Vive Controllers. In addition, Unity also provides a utility to record movies of interactive sessions for presentation on any machine or via the web.
The resulting EIS supports scientists from different domains during assessment and exploration of the data collection. It allows to view specific datasets (such as simulation results) in a bigger context, which is beyond the capabilities of most domain-specific software (for instance, GIS cannot import simulation results and, vice versa, simulation codes can usually not handle GIS data). This encourages discussions between scientists and allows to consider their work within the bigger frame of energy transition as a whole. In addition, visualisation of complex data in an intuitive way (e.g. using 3D models of familiar infrastructure and buildings, showing 3D contours of temperature propagation) is an effective means for both outreach activities and presentations for stakeholders or the interested public. As such, the proposed prototype can give an idea what a region might look like after the transition to renewable energy and provide easy to understand information about the effects of processes in the subsurface.

Conclusions and future work
We have presented a prototype for an environmental information system for the state of Schleswig-Holstein, Germany, for the exploration of energy systems, including renewable energy generation, energy demand, and storage. The framework has been implemented using Unity and includes implementations for the import, transformation, and visualisation of environmental data. Users can interactively explore the existing infrastructure for the generation of energy from wind, biogas or solar power, data on energy demand, and the process of storing and extracting that energy in subsurface structures, using both CAES and ATES approaches. The framework can be extended by adding additional datasets and could also be used for creating a similar case study for a different region of interest, as all implementations regarding the modification and visualisation of the data are generic and can thus be applied for future case studies as well.
A straightforward extension of the existing prototype would include the representation of additional datasets, in particular linking actual time series data to the infrastructure. The functionality to pick any object (e.g. a wind turbine or biogas plant) and display a diagram illustrating energy generation over time is already included although the data itself is missing at this point. In a similar way, additional information can be linked to any other object in scene. Besides providing a tool to further discussions, a potential application for an EIS such as this could include testing different scenarios. Actual or potential numbers for generated energy could be used as input for the simulation software to create numbers regarding capacity of the gas storage and the temperature changes within the groundwater, for CAES and ATES, respectively. Available energy from storage can then be linked to heat demand and show the ratio of renewable versus fossil energy sources or the requirements of additional infrastructure to close that gap. This would allow the extension of the prototype into a decision support tool, to consider advantages and drawbacks of specific scenarios based on a holistic presentation of all the concerned compartments. In addition, we believe an extension of the presented prototype has great potential for communicating requirements and research results to the interested public. Since this is a controversial topic in popular opinion, a user study could illustrate how intuitive visualisation of changes above and below the surface given different scenarios can help informing the public and possibly even change options on necessary changes to the energy system infrastructure within the model region.